Note: Text covers an earlier version. |
Manual Leg Settings
If none of the predefine form of competitions suite you needs, you can change the rules for each leg manually. Select a class on the page Classes. If it is a multi class, you will see a table like form with settings for each leg, see the section on multi classes. The possible settings are explained below.Leg type decides the rules for the leg and how results are calculated. There are the following options.
- Normal means that the leg is run after the preceding leg has finished.
- Parallel means that the leg runs in parallel with the preceding leg (which may or may not in turn be parallel with its preceding leg). The start time is assumed to be the same. The time on the leg is the maximum of the time for any runner in the parallel block; the last of the parallel runners change over to the next leg. If you want three parallel legs, number one, two, and three, use normal for leg one and parallel for leg two and three.
- Optional works just like parallel with one difference: it is allowed for a team to not have any runner on that leg. The type can be used in a class where you can run individually or in a patrol. In the patrol case, it is the runner with longest time that decides the time of the patrol.
- Extra is another variant of parallel or optional. The difference is that the fastest time is used to define the start time for the next leg; the runner first to finish defines the time on the leg; the results of the other extra runners are ignored.
- Sum means that the leg time of the the time on the leg is added to the team time, disregarding the time elapsed from team start time to finish time of leg. This is required when the relay does not run linearly from start to finish, for example if there is a break. If you use this kind of leg, there is in general no guarantee that first to finish will win.
- Co-runner means that the runner is included in the lists, but is completely ignored when calculating results. A co-runner need not have a a SI-card.
- Group means that the competitor is a member of the team, but runs his/her own race in his/her own class (which may be an individual class). MeOS has no rule for calculating the team result; This option is useful when you have defined a Result Module that defines the rules. Please note that a competitor may belong to at most one team.
- Start time means that the time supplied in the field Start time will be used for all runners on the leg.
- Changeover means that the finish time on the previous leg is used as start time. Note that the leg types parallel, optional, and extra have special rules for which time is used.
- Drawn mean that MeOS will not modify the start time automatically. You are responsible for assigning start time by drawing the leg, using a start punch, or some other method.
- Pursuit means that the result of the preceding legs are used to setup a pursuit. The first runner in the pursuit starts at the time specified at Start time.
Hint
The type Drawn tells MeOS to not touch the runners start times on the leg – you are responsible for the start times. If you have defined a pursuit, but need to adjust some start time manually, it is possible to change the start type from pursuit to drawn when all runners have finished. The already assigned start times will be kept, but you are free to manually adjust other times as needed.
The field Runner decides which team member will run the leg. The normal case for a rely is that this number is the same as the leg number. But if you want the same runner to run, say, leg 1 and 3, select Leg 1 in this field for leg 3 (and keep it for leg 1).
The type Drawn tells MeOS to not touch the runners start times on the leg – you are responsible for the start times. If you have defined a pursuit, but need to adjust some start time manually, it is possible to change the start type from pursuit to drawn when all runners have finished. The already assigned start times will be kept, but you are free to manually adjust other times as needed.
Note
The team settings are quite flexible and therefore quite complicated. If you are organizing a relay with special rules, you should make a small test competition to ensure that you and MeOS agrees on how the rules are interpreted.
The fields Rope and Restart are explained in the section Restarting.
The team settings are quite flexible and therefore quite complicated. If you are organizing a relay with special rules, you should make a small test competition to ensure that you and MeOS agrees on how the rules are interpreted.
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