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2017-02-23:

Note: Text covers an earlier version.

Long Competition Times

Updated: 2017-02-23

MeOS can operate competitions running over several days. To support competition times over 24 hours, you need to activate support for long competition times on the page Competition. You should do this if you expect any competitor to have a running time of 20 hours or more.
Note
Use only SICard 6 or later for competitions with long times. If and only if the last finish is within 12 hours from the zero time, it is possible to use older cards.
When you activate support for long times, you will no longer need to specify the zero time (it is always 00:00:00), but rather the date when all competitors or teams will start; everyone is expected to start this day. The exception is for teams with several legs. It is allowed for runners on leg two and later to start more than 24 hours after the zero time when if that is when the change over happens.

To clarify, for competitions with long running times, the zero time is always 00:00:00, midnight in the beginning of the competitions first day.

To manually specify a time later than the first day, use the syntax 2D 14:00:00, which is interpreted as 14:00 two days after the zero time (that is 62 hours after the zero time). You may omit 0D for times during the first day, that is, you may write 14:00:00 instead of 0D 14:00:00.
MeOS Insight
  • There is no practical limit for the total competition time. But the time between two consecutive punches may not be longer than 22 hours. You should set the courses so that no competitor run the risk of exceeding this limit. If that happens anyway, MeOS cannot guarantee that the total time becomes correct; it can be one or several days too short, and you have to adjust the times manually.
  • Since the punches from the system does not contain the date of each punch, MeOS will make certain guesses on which date a particular punch happened. (hence the 22 hour rule mentioned above). For times coming from radio controls, MeOS will instead use the receiving computer's local time setting to determine the date. If there are large delays in the communication, or punches are read in afterwards, MeOS cannot guarantee that the times become correct.

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