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2015-12-18:

Note: Text covers an earlier version.

Managing Teams

Updated: 2015-12-18

On the page Teams, visible when you have defined a class with a team, you manage teams and team line-ups. For the selected team, you can directly enter team name, bib, the team class and status. You can also directly enter or change name and card number for all team members. To remove a runner from a leg, you can simply erase the name.

In many cases you want to move existing competitors between legs and teams, for example when processing late team changes. Click the button <> (Tie a runner to the leg) corresponding to the leg you want to change. You will be presented with a list of competitors that you can tie to the leg. If the selected leg already has a competitor tied to it and the new competitor also has a leg in some team, the competitors will switch legs. By making a sequence of these switches you can quickly achieve the desired changes without having to enter names and card numbers again.

The command ... (Edit competitor) lets you view the competitor on the page Competitors
MeOS Insight
The team forking is controlled by the start number, which is usually the same as the bib. Therefore, if you assign new bibs, the forking will be modified.
If you want to change the team forking, it possible to change the start number manually (but keeping the bib). This is what the function Change Team Forking does. You will select from a list of forking keys (which corresponds to a line in the course definition for the class). When you save the new key, MeOS will modify the start number accordingly.

Contents

  1. Team Line-Ups
  2. Appointing Anonymous Team Members
  3. Quick Entry

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